Factsheet
Developer:
KO_OP
Based in Montreal, Quebec
Founding date:
June 1, 2012
Website:
ko-opmode.com
Press / Business Contact:
[email protected]
Social:
twitter.com/KOOPMode
facebook.com/koopmode
Releases:
Winding Worlds
GNOG
Orchids to Dusk
Please Don't, Spacedog
Skipping Stones
Facerift
Phone:
+1 514 839 0166
Description
KO_OP is a unique, award-winning game studio focused on the creation of visually arresting avant-garde games. They recently released GNOG for PlayStation, iOS, and Steam – a title which has earned them a prestigious IGF nomination, numerous awards, and industry recognition.
History
Early historyIn 2012 KO_OP members decided to leave their respective jobs and create a home for the games they wanted to see exist. They found an apartment, turned a bedroom into an office, and set about creating a space for unique, beautiful, and experimental games to exist. They now have a real office.
Projects
Videos
Winding Worlds Launch Trailer YouTube
GNOG Steam & VR Launch Trailer YouTube
GNOG iOS Launch Trailer YouTube
GNOG PlayStation Launch Trailer YouTube
Lara Croft GO Mirror of Spirits (KO_OP Expansion) YouTube
GNOG Trailer 2 YouTube
Orchids to Dusk - Release Trailer (KOLAB) YouTube
Gardenarium - Release Trailer (KOLAB) YouTube
Images
There are far more images available for KO_OP, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "GNOG - Finalist, Excellence in Visual Art" - Independent Games Festival, San Francisco, March 2016
- "GNOG - Honourable Mention, Excellence in Audio" - Independent Games Festival, San Francisco, March 2016
- "GNOG - Spotlight Selection" - Fantastic Arcade, Austin, September, 2015
- "GNOG - Winner, Best of the Mix" - Media Indie Exchange, Los Angeles, June, 2015
- "GNOG - Official Selection" - Indiecade E3 Showcase, Los Angeles, June, 2015
- "GNOG - Winner, Best Art Direction" - Montreal Independent Games Festival, Montreal, 2015
- "Gardenarium - Official Selection, Mild Rumpus" - Mild Rumpus, San Francisco, March, 2015
- "Please Don't, Spacedog! - VR Arcade, A MAZE" - A MAZE, Berlin, April, 2015
- "Please Don't, Spacedog! - Official Selection, Screenshake" - Screenshake, Antwerp, February, 2015
- "Please Don't, Spacedog! - Official Selection, [Select/Start] PLAY" - Viborg Animation Festival, Viborg, 3 October, 2014
- "Please Don't, Spacedog! - Official Selection, XOXO Arcade" - XOXO, Portland, 12 September, 2014
- "Please Don't, Spacedog! - Special Exhibition, Joyful Bewilderment" - BigSushi.fm and Rogue Ruckus, Boston, 12 April, 2014
- "Please Don't, Spacedog! - Official Selection, ALT.CTRL.GDC" - GDC, San Francisco, 19 March, 2014
- "KO-OP MODE - Nomination, Best Indie Developer 2013." - Indie Haven, December, 2013
Additional Links
KO_OP Blog
The KO-OP blog medium.com.
Team & Repeating Collaborators
Saleem Dabbous
Studio Director
Nick Rudzicz
Programmer and Designer
Omar Dabbous
Audio Director
G.P. Lackey
Artist and Designer
Samuel Boucher
Artist and Designer
Lucie Viatge
Artist and Designer
Hope Erin Phillips
Programmer and Designer
Hazel Fraticelli
Programmer and Designer
Marcela Huerta
Community Manager
Graeme Lennon
Game Designer
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks