Based in Montreal, Quebec
Linux / Mac / PC
Red Rover is a first-person exploration game combining influences from Myst, Proteus, and 2001: A Space Odyssey. Balancing plausible science-fiction with surreal setpieces, Red Rover is part travelogue and part speculation: as players engage in an active exploration of real and accurate physical space, they also reveal an abstract and interconnected narrative spanning both time and the non-Euclidean space between the worlds themselves.
Inspired by simulated footage of the NASA Mars landings, Nick Rudzicz originally conceived of Red Rover as a straightforward, arcade-like Lunar Lander clone. Developed in the spare time between day jobs and studies, however, the concept slowly evolved to eschew the more fantastical, blockbuster science-fiction video game tropes for a more relaxed and contemplative approach to space travel. Nick recently quit his day job to work with friends Saleem Dabbous and Bronson Zgeb at the nascent KO-OP Mode game design collective, where the food and coffee are noticeably better.
- Walk on the surface of Mars, as recreated from the most accurate NASA data available.
- Experience dreamlike exploration set against a backdrop of plausible science-fiction speculation.
- Uncover a storyline spanning from centuries past to the distant future.
- Walk on the surface of Mars! Come on, that's exciting.
Logo & Icon
Follow the development of Red Rover
Updates and more on the development blog: newton64.ca.
KO_OP is a unique, award-winning game studio focused on the creation of visually arresting avant-garde games. Inviting collaboration between artists, programmers, and designers from a multitude of backgrounds, KO_OP focuses on rapid prototyping and communal support to encourage exploration and experimentation in the medium.
More information on KO_OP, our logo & relevant media are available here.
Red Rover Credits
Artist-in-residence, KO-OP Mode