Factsheet

Developer:
KO_OP
Based in Montreal, Quebec

Founding date:
June 1, 2012

Website:
ko-opmode.com

Press / Business Contact:
[email protected]

Social:
twitter.com/KOOPMode
facebook.com/koopmode

Releases:
Orchids To Dusk
Gnog
Red Rover
Facerift
Skipping Stones
Please Dont Spacedog

Phone:
+1 514 839 0166

Description

KO_OP is a unique, award-winning game studio focused on the creation of visually arresting avant-garde games. Inviting collaboration between artists, programmers, and designers from a multitude of backgrounds, KO_OP focuses on rapid prototyping and communal support to encourage exploration and experimentation in the medium.

History

Early history

In 2012 KO_OP members decided to leave their respective jobs and create a home for the games they wanted to see exist. They found an apartment, turned a bedroom into an office, and set about creating a space for unique, beautiful, and experimental games to exist. They now have a real office.

Projects


Videos

GNOG PlayStation Launch Trailer YouTube

Lara Croft GO Mirror of Spirits (KO_OP Expansion) YouTube

GNOG Trailer 2 YouTube

Orchids to Dusk - Release Trailer (KOLAB) YouTube

Gardenarium - Release Trailer (KOLAB) YouTube


Images

1.png
frog.png
pier.png
distantshore.png
cultko-op.png
whale.png
ko-opcrew.png
log.png
Vessel.png
sunsetpier.png

There are far more images available for KO_OP, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo

Awards & Recognition

  • "GNOG - Finalist, Excellence in Visual Art" - Independent Games Festival, San Francisco, March 2016
  • "GNOG - Honourable Mention, Excellence in Audio" - Independent Games Festival, San Francisco, March 2016
  • "GNOG - Spotlight Selection" - Fantastic Arcade, Austin, September, 2015
  • "GNOG - Winner, Best of the Mix" - Media Indie Exchange, Los Angeles, June, 2015
  • "GNOG - Official Selection" - Indiecade E3 Showcase, Los Angeles, June, 2015
  • "GNOG - Winner, Best Art Direction" - Montreal Independent Games Festival, Montreal, 2015
  • "Gardenarium - Official Selection, Mild Rumpus" - Mild Rumpus, San Francisco, March, 2015
  • "Please Don't, Spacedog! - VR Arcade, A MAZE" - A MAZE, Berlin, April, 2015
  • "Please Don't, Spacedog! - Official Selection, Screenshake" - Screenshake, Antwerp, February, 2015
  • "Please Don't, Spacedog! - Official Selection, [Select/Start] PLAY" - Viborg Animation Festival, Viborg, 3 October, 2014
  • "Please Don't, Spacedog! - Official Selection, XOXO Arcade" - XOXO, Portland, 12 September, 2014
  • "Please Don't, Spacedog! - Special Exhibition, Joyful Bewilderment" - BigSushi.fm and Rogue Ruckus, Boston, 12 April, 2014
  • "Please Don't, Spacedog! - Official Selection, ALT.CTRL.GDC" - GDC, San Francisco, 19 March, 2014
  • "KO-OP MODE - Nomination, Best Indie Developer 2013." - Indie Haven, December, 2013

KO_OP Blog
The KO-OP blog with weekly screens and development diaries medium.com.


Team & Repeating Collaborators

Saleem Dabbous
Studio Director

Nick Rudzicz
Programmer and Designer

Bronson Zgeb
Programmer and Designer

Ramsey Kharroubi
Sound Design and Music Composition

G.P. Lackey
Artist and Designer

Samuel Boucher
Artist and Designer

Paloma Dawkins
KOLAB Alumni

Pol Clarissou
KOLAB Alumni


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks